The sun is dead. 200 years ago, remains of humanity sheltered into underground colonies, harnessing the energy of Earth’s core. Only the fittest Seekers travel between distant colonies, exploring the lethal surface. Attributes: Physical Mental 0-100, distribute 150 points Speed (meters) = (physical + mental) / 10 Protective gear (PG): 0-100, start 80 Light: 20m SKILLS: distribute 5,5,10,10,15 CHECK: d20, success value under skill Default instant --------------------------------------------- Shooting --------------------------------------------- ----- Shoot --------------------------------------------- Psychology --------------------------------------------- ----- Motivate, party +SKILL mental, MOTIVATED (2H cooldown) ----- Intimidate, Charm, Persuasion --------------------------------------------- Mechanical tech --------------------------------------------- ----- Repair weapons/tools, d4H ----- Repair PG, +SKILL, d4H --------------------------------------------- Electrical tech --------------------------------------------- ----- Repair vehicle/electronics d4H --------------------------------------------- Medicine --------------------------------------------- ----- Med-kit, +3xSKILL, 1H ----- Stabilize, +d10, STABILIZED (1H cooldown) --------------------------------------------- Rest: +2d20 mental Initiative: highest mental Turn: 1 action, 1 move HEX (2 meters) To hit: Ranged (shooting), melee (physical) Damage: per weapon 50% PG, 50% physical -d6 mental per damaged UNPROTECTED Dmg 100% physical, -10 physical/mental every hour Vehicle 60kmph, 5% break chance 1h Weapon / Damage / Range Rifle 4d10 60 Knife d10 melee Claws d20 melee Name / physical mental / weapon Mutated blind dog, 120, 20, 2 claws Outlaw, 80, 60, shooting 13, rifle Redford colony signal lost. Investigate. OVER. [Packs of dogs out. Outlaws inside.]